In both Werewolf and Vampire Lord form it took about half that time it was similar in human form without any clothes/armor.
In glass armor my character went from Warm to Chilly in about 80 seconds.
I ran a few tests on these forms in frigid temperatures outside Castle Volkihar (modded PS4 game using a hybrid glitch to allow both forms). I'm not that template savvy unfortunately, that task will befall someone else if that is the best way to go ~ Dwarfmp ( talk) 19:03, 14 February 2018 (UTC) Werewolf / Vampire Lord cold resistance This has been marked as a question that needs to be answered. But was considering making a table myself a few months ago, but decided to only add the extreme values as footnotes instead. I presume each hunger stage has a spell id, so it could be listed in the new "spells" section that was added by the creation. What do you think? Any specific suggestions if not adding to existing pages/tables? ~ Dwarfmp ( talk) 17:19, 14 February 2018 (UTC) You could design a template for every creation, an about page that lists all changes, quests and new abilities and use that template for everything.
I'm currently working on adding data from the Survival Mode, I'm wondering how to implement it, such as hunger values, should they be added to the existing tables, or should it be added to a separate page? It's probably easier to just add them to existing tables, but I'm not sure if that would possibly upset people (there's a lot of controversy surrounding the whole Creation Kit business etc.). SkyHiRider ( talk) 07:26, 22 October 2017 (UTC) Go ahead! - Legoless ( talk) 18:25, 22 October 2017 (UTC) New data implementation
I was also considering adding a few tips for survival, namely how raising disposition can provide a free bed in most areas, how the ring of Namira is useful for feeding and how vampirism allows you to keep hunger in check. Perhaps they should be mentioned on this page? Specifically a list of which armors categorized by warmth, and details about the stages of sleep deprivation, hunger and cold effects + the 24 hour penalties if you let each reach the minimum. There have been several additions, both to races and armor.