It's really neat & I can't recommend it enough.Īnother mod I've tinkered around with is Brytenwalda.Īgain, it's based on a historically accurate map, factions, equipment etc but is set back in the dark ages.
Plus lots of the castle scenes are completely custom built based on actual castles from the era. The 1297 mod I mentioned often has 2 or more entrances into castles so the meat-grinder effect is much reduced. Unless of course, you do something they don't like such as attacking innocent townsfolk, raiding villages etc.Ĭastle assaults: Yeah, they're a pain in vanilla Warband. That should keep them happy enough that they won't leave. If you want to keep the two you have, find the companions that they like & hire them on too. I believe they all have one other companion who they really like and two they really dislike. Sounds like there was some in-fighting between the devs though so not sure if it's still being worked on.Ĭompanions: Yeah, one will get fed up & leave if you don't do something to keep them happy.
Last I heard they were still working on an update for that mod for the original M & B. Regarding some of the other questions asked: Hell, you can even romance noblewomen & eventually get married! They've packaged in some graphics & sound upgrades too - looks & sounds very nice. Teutonic & Crusader states are strong on heavy cavalry, France has heavy cavalry & crossbowmen, Mediterranean countries have lots of light skirmisher infantry, England has strong archers, Scandinavian countries have very strong heavy infantry. Weapons, armour etc are all re-done and are representative of actual weapons & armour used in that era, and factions choose the appropriate equipment for their faction.Įg: Mongols are pretty similar to the Khergits with lots of cavalry archers, lancers etc. I think there are 30 or so factions all up.Ī nice touch is that the Crusader states & Teutonic faction are pretty much always at war with the Muslim nations and you can take part in crusades. If it was a meaningful country in the era, it's included. The entire map is redone as a real-world map based around Europe, but it also reaches Northern Africa & the Middle East.
It's a fairly big download but is very worth it. I've played hours and hours and hours of the 1257 AD mod for Warband. Both were pretty neat, but I honestly mostly really liked the "native" mod for the original Mount and Blade. I've tried Diplomacy and, uh, 1300 AD or something like that? A mod that converts the map to medieval Europe with appropriate factions and troops. I would be very curious to hear if anyone's tried any of the bigger Warband mods. Pack a crossbow for yourself if you have that as a skill I've found that throwing weapons just don't have the reach or the ammo capacity and I'm down on bows for their low damage and high arc. Nord top-tier infantry are the best (Huscarls? Jarls?). My best recommendation is to get very powerful infantry. Sieges are generally pretty brutal I never cared for them myself. As far as I know, engineering mostly determines how long it takes to build siege engines and construct improvements to your fiefs. I believe every siege scenario is determined by the map, not by your engineering.
There was a popular "core" mod for the original that let you disable this there's almost certainly one available for Warband but it's not included in the few Warband mods I've tried.Ģ. As far as I know, they'll basically always leave eventually if there's someone they're incompatible with, but there's a very good chance they'll rejoin you if you stumble upon them later (until they inevitably leave again, etc.). Re: castle assaults, does the number of siege ladders/towers vary only according to the particular city or castle, or according to the engineering skill level of the party? It seems nuts to try to take a city with only one siege ladder-your guys all get slaughtered at the bottleneck.ġ. Will the unhappier one eventually just leave (taking his equipment with, not to mention his party skills), or can that be prevented if overall company morale is high enough?Ģ. The other one said he was "concerned" about it. When two of your hero companions can't stand each other (in my case Jeremus and Artimenner), is it best to just dump one of them and find a compatible replacement with similar party skills (Ymira in this case)? Will one of the feuding companions inevitably leave? I recently asked one of them the "how do you think things are going" question, and he said he was "downright appalled" at my choice of companions. Hi, all, this game has taken over my weekends lately, and I have a couple of questions:ġ.